About

About Myself & My Art


My interest in art started around the young age of six. I remember drawing from my nan’s "Birds of Britain" books. I always liked to draw and be creative; anything related to making things was always a highlight throughout my school years.

I also had a keen interest in animals, both real and fictional, and they were the subject of most of my creativity. I enjoyed drawing dragons from my imagination, making creatures from clay, sculpting from slate and porous stones and folding paper.


I also had a great interest in games. Some of the first games I played were on the Playstation, such as "Spyro The Dragon", "MediEvil", and "Legacy of Kain: Soul Reaver". These games had a very big influence on my childhood, with their beautiful levels, storytelling and admirable characters.


Those were two seemingly very different interests which I never knew at the time could be combined!


I was inspired by games like "Soul Reaver", which had concept art showcased at the end credits, and films that had the same sort of production art in their bonus features. I was amazed that people designed such awesome visual entertainment with drawings and paintings! It didn’t occur to me until many years later that I could potentially be the one to create the art that went into the making of these!


I did a one year course in Art, Craft and Design after I finished school. I used this to apply for a three year Game Art course at De Montfort University, Leicester, which I was very happy to be accepted into!

I graduated from there with a BA Honours in Game Art Design in May 2013.


Now, I'm an artist who works digitally and traditionally, with knowledge of 3D modelling and texturing of game and film assets.

I also create realistic drawings with pen and pencils, as well as illustrations and concepts in 2D.

I live in Devon, United Kingdom.


Experience


I have experience in the design and conception of creatures, characters, props and environments. I have worked in the following programs: Photoshop, Procreate, 3D Studio Max, Blender, Unreal Development Kit, Unity 3D. 


I worked on the published title from Tickity Boom (formerly Lady Shotgun) "The Antiques Affair" as a 3D Artist, creating antique objects that were to be collected/repaired/auctioned within the game. I created over 60 models of artefacts from various time periods, along with their photo realistic textures.


I have done some voluntary work for "Troll Bridge", a fan film based on the Discworld/Terry Pratchett universe, created by Snowgum Films and many volunteers across the world. I created textures for the horse character and equipment, which are used in some CG shots in the film, where using the real horse was not possible.


I currently work as a face painter and retail assistant at Paignton Zoo since March 2017. I created about 40 different face paint designs. Working at a zoo also provides great opportunities for animal references and drawing anatomy from life!


I take frequent commissions to draw portraits of pets.

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