About

Please see my biography and experience below.

Contact me on my email or social links if you wish to get in touch.

contact(@)samanthawise.co.uk

Biography:

 

My interest in art started from a very young age, when I used to draw from my nan’s Bird Field Guide books, around the age of 6. I always liked to draw and be creative, anything related to making things was always a highlight throughout my school years. I also had a keen interest in animals, which was the subject of most of my creativity. I enjoyed drawing dragons from my imagination, making creatures from clay, sculpting from slate and porous stones and folding paper.

 

I also had a great interest in games. Some of the first games I played were on the Playstation, such as Spyro The Dragon, MediEvil, and Legacy of Kain: Soul Reaver. These games had a very big influence on my childhood, with their beautiful levels, storytelling and admirable characters.

 

Two very different interests, which I never knew at the time could be combined!

 

I was inspired by games like Soul Reaver, which had concept art showcased at the end credits, and films that had the same sort of production art in their bonus features. I thought how amazing it was that people designed such awesome digital works with drawings and paintings! It didn’t occur to me until many years later that I could potentially be the one to create the art that went into the making of these!

 

I did a one year course in Art, Craft and Design after I finished school. I used this to apply for a three year Game Art course, which I was very happy to be accepted into!

I graduated from De Montfort University, Leicester, with a BA Honours in Game Art Design in May 2013.

I am now a digital and traditional artist, specialising in 3D modelling and texturing of game assets. I am particularly proficient in low poly modelling.

I currently live in Devon, United Kingdom.

 

Experience:

 

I have experience in creature, character, asset and environment conception and design. I can work efficiently using 3D Studio Max, Adobe Photoshop, Unreal Development Kit and Crazybump. I also have some working knowledge of Unity 3D and Blender.

 

I worked on the published title from Tickity Boom (formerly Lady Shotgun) "The Antiques Affair" as a 3D Artist, creating antique objects that were to be collected/repaired/auctioned within the game. I created many 3D models of various time periods, and textured them to be realistic.

 

I have done some voluntary work for Troll Bridge, a fan film based on the Terry Pratchett universe. I created textures for a horse character to be used in some CG shots in the film and some related assets.

 

I am currently working as a Face Painter at Paignton Zoo.